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Super mario bros x 1.4.1
Super mario bros x 1.4.1













Raises ATK for relevant attribute teammates. Several of these also have drawbacks such as reducing the player's team's HP to 1 or lowering their RCV to 0. Some Skills raise the ATK of the player's teammates, whether for the entire team, or for teammates of certain attributes. Such Skills can be stacked with one another, and those that are activated make a sound resembling Kamek's broom zooming by. M = Multiplier from level of Twin Attack from that teammate.Īfter damage from the amount of Combos and the Combos themselves from the active teammates has been calculated, damage can be raised even further with several standard and Awoken Skills that raise ATK.1.25 = Additional damage for having four Orbs in a Combo.D = Final damage, rounded to the nearest whole number.1 Twin Attack in effect, the ATK value is doubled from 313 to 626 - before Combo multipliers for more than one Combo are applied. For instance, if the teammate's base ATK is 200 and the player manages to clear two 4-Orb Combos of that's teammate's attribute with a Lv. The multiplier is also applied to any additional 4-Orb Combos the player clears of that teammate's attribute.

super mario bros x 1.4.1

1 Twin Attack in effect, the damage is increased even further to approximately 312.95 or 313 damage. For instance, a teammate with a base ATK of 200 will have their ATK raised to 250 when clearing four Orbs, and with a Lv. The damage multiplier for Twin Attack is applied at the same time the player clears four Orbs, then rounded to the nearest whole number. 1, Twin Attack increases the base ATK for the teammate with this Awoken Skill by approximately 25% approximately 30% at Lv. In addition to the raised attack power for that teammate, they also hit two enemies at once for each of their attributes cleared (it will not target a single enemy twice, however).Īt Lv.

#Super mario bros x 1.4.1 update#

With the digital update to version 2.0, some teammates can use the Awoken Skill, Twin Attack, to raise their own ATK for each attribute the player clears exactly four Orbs for (horizontally or vertically). The player can clear up to 30 Orbs at once.ġ00% + (N-3) * 25%. The more Combos of a certain Orb type are cleared, the more damage/healing power will be dealt. This also applies to the teammates' RCV when clearing Heart Orbs. For every additional Orb in the Combo, the damage is increased by 25% (e.g., four Orbs cleared is 125% damage, five Orbs is 150%, six Orbs is 175%, and so on). The ATK for a single combo is 100% of the teammates' base ATK. Likewise, Heart Orbs recover HP only when Heart Combos are cleared. Teammates attack only when the Combo of the elemental Orbs just cleared matches with their attribute, as indicated by their cards glowing that color briefly (e.g., when a Fire Combo is cleared, all teammates with Fire as their main/sub-attributes will attack).

super mario bros x 1.4.1

When the player clears three Orbs or more on the Orb field, it counts as a single Combo, marked by the sound of a Coin being collected in the Super Mario games, as well as the amount of damage to be dealt displayed on the teammates' cards.













Super mario bros x 1.4.1